Caring for Animals I Terms 3 and 4 2020
Level up Year 3-4 students’ STEM skills and knowledge by helping dingo and echidna keepers.
This unique program is part of the Term 3-4 2020 STEM Design Challenge.
Healesville Sanctuary goes to great lengths to care for the mental and physical wellbeing of its animals. Keepers use enrichment – activities and enclosure designs that enable animals to use their senses, move their bodies and behave in natural ways.
There are two big challenges for your students to solve in Terms 1 and 2:
- Keepers need a variety of enrichment ideas to care for dingoes.
- Keepers need a variety of enrichment ideas to care for echnidnas.
When you visit Healesville Sanctuary, your students will conduct research and use their scientific observation skills to deepen their understanding. They may also start to brainstorm solution ideas.
Back at school, students will work in teams of up to six people and choose one of the challenges to focus on. The Teaching Guide will help you use an engineering framework called Design Thinking, which helps teams quickly translate their ideas into prototypes.
- Learn about animals and the work of keepers
- Develop STEM skills such as scientific observation and Design Thinking
- Express their ideas through Project Based Learning
- Enhance their creative thinking skills
- Join a group of young Victorians who are solving complex conservation problems
You don’t need a STEM lab or special materials to teach this fun and innovative challenge. Some teachers use this program to teach a whole-term unit while others use it as a special 2-3 week program. The choice is yours!
After completing their prototypes, students can also enter the Term 3-4 STEM Design Challenge competition. Entries close on Friday 20 November 2020.
|Welcome and introduction to your day||15 minutes|
|Workshop with a Sanctuary teacher||40 minutes|
|Keeper presentations||1 hour|
|Sanctuary research||2 hours|
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Science knowledge helps people to understand the effects of their actions (VCSSU056)
- Students will learn about how use science skills to design enrichment features or activities for Zoo animals
Different living things have different life cycles and depend on each other and the environment to survive (VCSSU058)
- Students will learn about animal behaviour and how they survive in captive and wild habitats
Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (VCDSCD029)
- Students will use Design Thinking to generate, grow and test their ideas for animal conservation
Make models of three-dimensional objects and describe key features (VCMMG142)
Back in the classroom, students will demonstrate their solutions through 3D prototypes
Investigate a range of problem-solving strategies, including brainstorming, identifying, comparing and selecting options, and developing and testing hypotheses (VCCCTM020)
Students will learn how to use each stage of Design Thinking to develop their own creative solutions – Understand, Ideate, Prototype, Test and Refine
Plan your excursion
Bring what students need to record their research e.g. written notes, drawings, photographs, voice memos, short videos, diagrams. They will also need to dress for the weather.
The organising teacher should make themselves known to Admission Staff via the Members Express Lane to arrange payment. More information