Caring for Animals
For a limited time only, boost your integrated STEM curriculum by solving real-world issues at Melbourne Zoo. This program is part of the STEM Design Challenge 2019 (Terms 3 and 4).
Introducing Melbourne Zoo's STEM Design Challenge 2020: Caring for Animals.
Melbourne Zoo goes to great lengths to care for the mental and physical wellbeing of its animals. Zoo keepers use enrichment – activities and enclosure designs that enable animals to use their senses, move their bodies and behave in natural ways.
Melbourne Zoo has two big enrichment STEM challenges for your students to solve in Terms 1 and 2:
- Keepers need a variety of enrichment ideas to care for giraffes
- Keepers need a variety of enrichment ideas to care for lions
When you visit Melbourne Zoo, a STEM educator will share behind-the-scenes stories and existing enrichment ideas for the giraffes and lions. They will also help students develop their scientific observation skills. Your students will also conduct their own Zoo research and start to brainstorm ideas.
Back at school, students will work in teams of up to six people and choose one of the big enrichment challenges to focus on. The Teaching Guide will help you teach using an engineering framework called Design Thinking. Design Thinking helps teams quickly translate their ideas into prototypes and bring their ideas to life.
- Learn how Melbourne Zoo maintains high-quality animal welfare standards
- Discover how keepers use enrichment to care for animals
- Apply their STEM skills and understanding through Project Based Learning
- Use Design Thinking to generate, produce and test their solutions
- Develop their creative thinking and growth mindset
You don’t need a STEM lab or special materials to teach this fun and innovative challenge. Some teachers use this program to teach a whole-term unit while others use it as a special 2-3 week program. The choice is yours!
After completing their prototypes, students can also enter the STEM Design challenge competition. Entries close on Friday 19 June 2020. Learn more about prizes, assessment criteria and how to submit entries
|Welcome and introduction to your day (9.40am - 10am)||15 minutes|
|Session with a STEM educator||40 minutes|
|Keeper presentations||30 minutes|
|Zoo research||2 - 3 hours|
Scientific knowledge and understanding of the world changes as new evidence becomes available; science knowledge can develop through collaboration and connecting ideas across the disciplines and practice of science (VCSSU116)
- Students explore how animal welfare standards have changed over time and influence the work of keepers and other members of the Zoo’s Life Sciences team
Apply design thinking, creativity, innovation and enterprise skills to develop, modify and communicate design ideas of increasing sophistication (VCDSCD061)
- Students will use Design Thinking to generate, grow and test their animal enrichment ideas
Investigate the kind of criteria that can be used to rationally evaluate the quality of ideas and proposals, including the qualities of viability and workability (VCCCTM053)
Students will use a Design Brief and Assessment Criteria to guide their thinking and develop their own creative solutions
Evaluate own and others contribution to group tasks, critiquing roles including leadership and provide useful feedback to peers, evaluate task achievement and make recommendations for improvements in relation to team goals (VCPSCSO050)
Back in the classroom, you can build in self and group reflection tasks to help students evaluate their participation in the STEM Design Challenge
Plan your excursion
Bring what students need to record their research e.g. written notes, drawings, photographs, voice memos, short videos, diagrams. They will also need to dress for the weather.
The organising teacher should make themselves known to Admission Staff via the Members Express Lane to arrange payment. More information